Bungie had so much to show going into Future 2: The Fringe of Destiny. After a yr marred by shock layoffs, the delay of its upcoming shooter, Marathon, following poor participant suggestions throughout betas, and less-than-favorable views about Future’s monetization system, all eyes had been on the studio to see the place it might take its most beloved franchise subsequent. 2024’s Future 2 enlargement, The Remaining Form, was one of many sequence’ most profitable. It fantastically and coherently tied up a decade’s value of story, culminating in a tense and thrilling battle towards the most important, baddest Huge Dangerous that the universe had ever seen: The Witness.
Naturally, following such a satisfying and full-circle conclusion, Future gamers had been involved about what a brand new saga would appear to be. The seasonal content material that adopted The Remaining Form was lacklustre at finest, with main character deaths thrown in seemingly for the shock issue reasonably than meaningfully contributing to the narrative. Because of this, participant numbers plummeted to a number of the lowest that Future 2 has ever seen. Bungie’s best-in-class narrative crew appeared to be floundering, so after I jumped into The Fringe of Destiny, I used to be skeptical, to say the least. I needn’t have apprehensive. Properly, not for the narrative side, anyway. From a gameplay perspective, there are loads of regarding stumbles.
The 14-mission marketing campaign is monotonous, at finest. Whereas Bungie has utterly reworked the armor and equipment systems–more on that later–the finest features of it are locked behind the now-trademark Future 2 grind. Together with your energy degree reset and the weapons in your Vault successfully powerless, Bungie claimed this was to place everybody on a fair footing forward of the brand new saga, however in actuality it seems like years of labor and 1000’s of hours of grinding for one of the best weapons was a pointless endeavour.
The Fringe of Destiny’s setting, a planet known as Kepler, falls quick in nearly each means, too. Pathways are too lengthy and convoluted, there are barely any fast-travel factors, and its bland palette of inexperienced, blue, yellow, and grey is barely even eye-catching–it definitely doesn’t rival the gorgeous vistas of The Pale Coronary heart or Europa. New mechanics that see you shapeshift, teleport, and manipulate the atmosphere are compelled upon you at each potential step, main them to change into irritating and monotonous reasonably than fascinating new methods to traverse the world. Kepler is supposedly our first foray exterior of the Sol system, the place the remainder of Future has been set. I used to be anticipating stunning new environments, constructions to marvel at, and the alien-like feeling to be at its strongest right here. As an alternative, I’m confronted with grates and buildings that I’ve seen a thousand instances earlier than set amongst a bland and uninteresting rocky atmosphere. Oh, there are enormous, yellow, wart-like vegetation everywhere–does that depend for the alien checkbox?
The Fringe of Destiny, most significantly, doesn’t choose up the place The Remaining Form left off. The mediocre seasonal content material, though frankly very boring, is nearly important to observe if you wish to perceive what’s occurring within the latest enlargement. This renders Bungie’s declare that The Fringe of Destiny is an ideal spot for newcomers to the franchise to choose up Future 2 for the primary time completely unfaithful. It is much better now for brand new gamers than it has been in a few years, but it surely nonetheless requires a small quantity of homework earlier than you’ll be able to dive in. And I don’t need homework in my video video games.
For those who’ve managed to maintain up with the previous narrative content material, The Fringe of Destiny does handle to efficiently and intricately launch a brand new saga–one that sees you face unknown enemies, and unravels tales solely ever flippantly hinted at prior to now. There’s a brand new antagonist to deal with, and a mysterious godlike alien collective known as The 9, who’re one way or the other essentially the most terrifying beings within the universe now, claiming that they manufactured all previous occasions for a better goal. Lodi, who we’re launched to for the primary time in The Fringe of Destiny, serves as a vessel to remind you of historic occasions in addition to setting the tempo for ones but to come back. The primary few hours of the primary marketing campaign are weak and fail to make an influence as varied characters infodump and also you’re compelled to make use of mechanics like Matterspark–which sees you flip right into a tiny ball–to traverse from one space to a different for no obvious motive. These introductory hours of The Fringe of Destiny took me a strong day to get by way of as a result of I simply didn’t care.
Nonetheless, persevering by way of them gave approach to a narrative that’s truly much better than I used to be anticipating, contemplating the truth that I wasn’t invested in Lodi, his previous, or something he needed to say about how totally different Darkish Matter is to The Darkness. After a short time although, he turns into a genuinely fascinating character wrestling along with his personal confusion and interior battle, particularly contemplating his time-traveling historical past. He additionally gives context and offers an surprising background to one in all Future’s most recognizable and impactful characters, which moved me nearly to tears. Certain, at instances the references to established lore may bewilder or alienate new gamers resulting from there merely not being the time to completely clarify them, however for longstanding followers, they’re a welcome nod to Future’s historical past and assist to elucidate precisely what Lodi has seen on his adventures to this point. Total, Bungie’s narrative crew continues to impress me, and I used to be stunned how invested I used to be within the new saga by the tip of the primary marketing campaign’s story. As an apart, there’s nearly no level in finishing the marketing campaign’s Legendary issue now that Bungie has completed away with the thrilling, shiny chest with a assured new Unique in it as a reward. Simply get it completed on Courageous and be completed with it–there are loads of different methods to energy grind now.
The Fringe of Destiny is way from the worst enlargement that has been launched throughout Future 2’s tenure, however because the direct successor to 2024’s phenomenal The Remaining Form, it falls quick
That energy grind has all the time been a degree of competition amongst Future gamers. Eradicating the facility grind disincentivized gamers from logging on weekly to finish the time-locked actions that will assure higher-power gear, however including an excessive amount of of an influence grind overwhelmed new gamers and made the system complicated and convoluted. Whereas the whole gear and armor system has now been reworked, and the Portal has been launched to make it simpler to see which actions will promise high-level gear, I concern it’s nonetheless overwhelming and complicated for less-experienced gamers. The Portal solely has a small choice of actions on it, which means you continue to must navigate to the Director to seek out particular actions to finish. Having stated that, the clear labelling and new programs to determine how good your weapons or gear truly are have confirmed very helpful to this point. The introduction of armor units, which give a bonus for carrying two or 4 gadgets from the identical set, is a welcome one, though the small handful of at the moment accessible bonuses wants increasing all year long forward earlier than it’s value spending vital quantities of time searching down particular armor.
One of many features that Bungie targeted on selling forward of The Fringe of Destiny’s launch was the brand new location skills. Unique to Kepler, three new skills are required to progress by way of the marketing campaign, traverse the planet, and unlock secrets and techniques and mysteries. Matterspark is the aforementioned orb-transforming capability that feels irritating because of the sudden lack of a satisfying digital camera perspective, whereas Mattermorph means that you can shift sure components on the earth to open up new paths, and the Relocator creates pathways by way of lasers or different impassable obstacles to help you teleport elsewhere. Sometimes, they’re utilized in a satisfying puzzle sequence in an effort to progress by way of the primary marketing campaign, however extra usually they interrupt the movement of fight in a staccato method, forcing you to chorus from participating with a boss whose defend should be introduced down by utilizing these skills. Probably the most irritating factor about these new skills is that they’re activated by particular nodes or objects that may generally be troublesome to find. I spent extra of my time searching for these areas out than I did fixing the precise puzzles, which means the complexity of them leaves so much to be desired. It seems like Bungie yelling, “Hey, look what I can do,” earlier than it thinks about whether or not it truly ought to be doing that. It definitely just isn’t an excellent response to criticisms that Future 2 simply depends on its glorious gunplay to tug it by way of.
The place Future 2 had retained my consideration in its former years had been its enemy design, however lately Bungie has begun to reuse enemy designs, or straight-up resurrect long-deceased foes for an additional probability to struggle them in a barely totally different narrative setting. The enemies and managers on Kepler aren’t memorable. There’s a large Servitor guarded by plenty of indignant Shanks, there are lots of of 1000’s of Fallen and Vex that I’ve encountered numerous instances earlier than, and I can’t even keep in mind the title of the boss that I confronted within the story’s remaining encounter. There are a few new enemies, together with the Corsair who annoyingly dive bomb and launch rockets at you, in addition to a swarm of smaller Vex enemies who disintegrate into searching for Arc projectiles upon loss of life, however there’s so little time spent going through them that they’re not impactful. I managed nothing greater than a passing, “Huh, new enemy,” earlier than shifting previous them. They’re not similar to the introduction of enemies just like the Tormentors from 2023’s Lightfall, who bodily seize you and carry you, helpless, into the air.
For those who mainline the marketing campaign’s story and get that finished–which takes round 10 hours or so–a first look on the map exhibits plentiful aspect quests to get on with afterwards. It offers the phantasm that there’s loads of content material to be loved while you’re completed with the primary narrative, however that will be an inaccurate impression. What appears to be a plethora of fascinating aspect quests quickly unfolds to point out its true colors–a sequence of uninteresting fetch quests the place you’ll be despatched to scan an atmosphere or gather an merchandise earlier than listening to some radio chatter about what you’re .
A number of the extra fascinating content material to finish after the marketing campaign is the enlargement’s six-player raid, this time round known as The Desert Perpetual. You’ll face off towards Maya Sundaresh’s Vex, the identical ones you’ve been pummeling with bullets all through the marketing campaign. The Desert Perpetual means that you can select the encounters you wish to full, making it the primary ever non-linear raid Bungie has ever created. There are loads of acquainted mechanics, together with capturing issues in a particular order, timing jumps between your fireteam completely, and leaping by way of hoops to deposit gadgets to increase a timer. There are 4 bosses, every of which presents simply the correct amount of problem for a strong crew of gamers. For those who’ve been enjoying Future for some time, you’ll battle however nonetheless discover The Desert Perpetual a good expertise. The 9-adjacent environments are a welcome nod to the way forward for this new saga, however they nonetheless reuse property and visuals that we’ve seen across the Sol system in years passed by. It’s a shock, though a welcome one, that you just’re not compelled to make use of any of the brand new location-specific skills that had been necessary all through the marketing campaign. Nonetheless, it’s a enjoyable raid–not one of the best Bungie has created however definitely not the worst–which seems like a typical theme all through The Fringe of Destiny.

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The less-fun post-campaign content material comes within the type of seasonal, weekly, or each day challenges that insist you could get a “B” grade or above in particular Portal activities–but finishing these necessities doesn’t appear to progress the problem in some cases, or in others the directions are so obscure that it’s unattainable to make sure which exercise Bungie desires you to finish. With Energy ranges reset, it’s right down to the Portal to let you know learn how to grind again as much as the utmost energy, and oftentimes that resembles repeating numerous Crucible matches in a row or repeating story content material from 2021. The hamster wheel of the Future grind does look like again, and whether or not that’s for higher or worse relies upon by yourself playstyle. I’ve bought greater than 2,500 hours in Future 2 on Steam alone, and that’s not counting different platforms or its predecessor, so at this level I’m bored to tears of repeating content material that I’ve already been compelled to repeat in lots of historic seasons. I’ve nonetheless bought lingering dangerous reminiscences from Season of the Haunted, the place I needed a god roll Calus Mini-Software so badly that I spent the equal of a full-time job’s hours enjoying the identical exercise every week till I bought one. I can’t get sucked into that routine once more. My therapist stated so.
Total, The Fringe of Destiny is way from the worst enlargement that has been launched throughout Future 2’s tenure, however because the direct successor to 2024’s phenomenal The Remaining Form, it falls quick. It reuses previous property, fails to impress with its new environments and mechanics, and the primary story appears to cease simply because it’s about to get fascinating. After all, that’ll be fleshed out by way of the yr’s updates and seasonal content material, however with a definite lack of something thrilling to do now, I concern I’m getting ready to one other involuntary Future 2 hiatus.