classes from 15 years in cellular gaming

Editors word: This text was written by Teemu Haila, Co-Founder & CPO at Metaplay. You may learn their authentic model right here.


Easy methods to keep away from the crucial errors studios make when launching video games.

For such a classy business, it’s ironic that the only largest mistake I see younger gaming studios make is so easy: failing to plan forward.

As a substitute of constructing or selecting a backend software that provides functionalities wanted by video games with a whole lot of tens of millions of customers, they select one which ticks the packing containers for the function specs and technological infrastructure required within the preliminary levels of the sport’s life solely.

Then the sport begins to scale and the studio realizes that their backend tech doesn’t assist their future roadmap – the one that may catapult them into the highest grossing charts. They usually’re left with a set of main obstacles.

Under, I clarify how launching a sport with a short-term mindset – despite the fact that that’s typically inspired on this business – could be detrimental to its long-term success and trigger avoidable complications additional down the road.

Quick-term choices, long-term implications

The stress to ship a brand new sport shortly is felt by all studios in 2023. Within the sport’s first stage, the crew must construct an MVP, tender launch, run knowledge evaluation to see if there’s a product-market match, then deepen the sport’s core loop and options. All within the house of round 6-12 months, relying on their funds.

The problem with this stress is that it tends to cloud a studio’s long-term imaginative and prescient.

The three levels of a F2P sport

To grasp the issues introduced on by short-term determination making for a sport’s backend, let’s unpack the lifecycle of a profitable F2P title.

From zero to 1

Product evolution - start-up stage

Within the first part, idea validation is the secret. The crew’s growth focuses on the subsequent yr’s wants at finest, selecting primary functionalities.

This sometimes means video games are developed in editor relatively than making slower machine builds; offline gameplay can be prioritized whereas multiplayer motion can be faked; sport design will encompass pre-made options; and something ‘additional’ can be averted.

From a technical standpoint, this implies launching a primary prototype is pretty simple. It entails constructing the sport logic, connecting this to sport analytics and sport companies (like in-app purchases), and constructing a database. Skilled builders can put this collectively utilizing off-the-shelf instruments in simply 4 months.

At this stage, it ticks the packing containers. Nonetheless, if all goes properly – the sport idea has been validated and VC funding has poured in – the sport strikes into a brand new stage of existence. Let’s name it the scale-up part.

The size-up part

Product evolution scale up image

Now the tech necessities are very totally different, needing to assist a sport with tens of millions of gamers. New features to construct embody cheat-proof logic, scalability to allow tens of millions of gamers with out crashing, a number of deployments of the sport operating for various departments within the studio, and DevOps to facilitate stay environments.

That’s simply the tech – on the sport design and product facet, they should construct out buyer assist features, LiveOps instruments, function documentation, localization for various audiences, over-the-air (OTA) updates, and naturally guarantee all options are on par with the remainder of the highest 100 grossing video games to remain aggressive.

Whereas to some extent, that is potential utilizing the default backend options sometimes chosen from day one (though issues get messy and scrappy fairly shortly), the most important complications arrive when the sport enters the subsequent part.

The unicorn part

Product evolution unicorn phase

For the few video games that break into the a whole lot of tens of millions (and even billions) of gamers league, the tech and design necessities change into much more demanding.

Authorized compliance, safety in opposition to hacks, tech documentation, integrating in-house analytics, and basic upkeep are only a few of the necessities.

On the design facet, in the meantime, if within the scaleup part the objective was function parity with the opposite high grossing video games, the precedence within the unicorn part is function innovation.

However how is that this all associated to the short-term considering I referred to as out at the beginning?

The affect of transport a sport with no tech improve path

When the time comes to actually scale and innovate, to change into the subsequent Supercell or Moon Lively, the ramifications of transport a sport with no tech improve path are far-reaching. As an illustration:

1. Your sport design turns into restricted by accessible tech options

When the necessity to stand out from competitors arises, sport designers could provide you with nice concepts for brand new social options or LiveOps features. Nonetheless, because of the tech limitations introduced on by a sub-par tech backend, the product crew will battle to execute and most probably push again on the ideas. This stifles progress and innovation.

2. Your tech stack diverges into rigid micro companies

At a sure level, it’s not possible to proceed constructing on high of the prevailing tech stack. This typically results in the creation of an internet of microservices, which causes confusion and inefficiency amongst growth groups.

In consequence, it may be virtually not possible to troubleshoot bugs within the sport, which might result in elevated downtime, and in the end decreased income.

3. Your crew spends rising period of time sustaining legacy techniques

Current, outdated techniques drain sources as video games search to innovate. For instance, LiveOps specialists may wish to create a brand new leaderboard or guild function, however the backend know-how doesn’t provide the potential to take action.

In consequence, time-consuming new techniques have to be constructed to sit down alongside the outdated ones, making a messy tech stack and sub-optimal operations in growth groups.

These are only a few potential signs of selecting a backend answer tailor-made for the short-term when launching a sport.

Suggestions for transport with out remorse

Shipping tips

So what facets of a top-grossing free-to-play sport does a developer want to put the foundations for from the beginning?

  • Recreation configs (over-the-air sport updates, AB-testing, Google Sheets),
  • Cheat-proof sport logic (command sample, mirrored execution),
  • Buyer assist instruments (in-game mails, dashboards, accounts, permissions),
  • Authorized compliance (GDPR, backups, safety)
  • LiveOps instruments to maintain the sport thrilling and maximize participant retention and LTV.

Don’t get me mistaken – I’m not arguing video games want to really construct out all of those functionalities from day one. That might take years.

My level is that they should at the very least put together for them by guaranteeing the tech capabilities are there as and once they’re wanted.

Failing to put these foundations from the beginning creates the necessity to perform a serious refactor of the backend code when it’s time to develop from the mid-level tier to the highest 100 grossing hits.

And code refactors take important time and funding at a time when actual excessive affect work – resembling constructing out and optimizing modern new social options in your sport – ought to be the precedence.

Metaplay: The backend answer of selection for bold video games

Metaplay is the one backend suite providing aspiring gaming unicorns the instruments wanted to ship and develop a high grossing sport.

With our instruments, there are not any regrets additional down the road or obstacles to your tech improve roadmap. From day 1 right through to unicorn standing, we allow builders to make function full video games, with instruments for:

  • Recreation programming
  • Backend engineering
  • Product and stay ops
  • Participant assist and QA

Don’t take my phrase for it – right here’s what Arttu Aalto, Co-founder of Playsome needed to say:

“The important thing profit along with reliability, assist and featureset has been entry to supply code and full customisability. There are not any limitations to what we will implement and function”.