At first look, Kunitsu-Gami: Path Of The Goddess feels just like the spinning plates metaphor made manifest. Every stage requires you to purge supernatural rot, rescue villagers, construct traps, and battle off waves of hideous demons, all with the objective of aiding a divine maiden in her quest to rid Mt. Kafuku of a plague. The gameplay mechanics required to realize all of these duties, nonetheless, bundle collectively to create one of many extra distinct experiences in video video games this 12 months.
On a moment-to-moment foundation, Kunitsu-Gami checks your preventing expertise, in addition to your wits and your skill to assume in your toes, lest the maiden in your care succumb to the rot. There are parts the place the enjoyable of its sword-swinging, demon-slaying motion is supplanted by menial duties, however these hiccups aren’t sufficient to derail the entire expertise. Kunitsu-Gami is a refreshing new addition to Capcom’s secure of IP and a stable execution of an attractive gameplay loop.
This new journey places you answerable for Soh, a samurai warrior who’s sworn to guard Yoshiro, the aforementioned divine maiden. Their house, Mt. Kafuku, has been invaded by the Seethe, a demonic pressure of otherworldly entities who’ve unfold a hideous plague of “defilement” all through the land. Soh should lead Yoshiro via every city and village on the mountain, defending her in any respect prices as she purges the defilement as soon as and for all.
Immediately, you may see the deep Japanese cultural affect on this recreation. The ceremonial garb, conventional dancing, and musical selections are instantly absorbing, and it appears like we’re enjoying a chunk of Japanese folklore. Notably, the sport achieves this regardless of having little or no dialogue; it’s merely the actions of the characters on the display that pull you in, and that is very spectacular.
That mentioned, the narrative arc additionally takes a backseat to the central gameplay loop, which renders the story as a complete barely much less efficient. Kunitsu-Gami cares way more about making you’re employed for every victory than it does about telling you a narrative earlier than and after you obtain it. Whereas it is a bummer, the efficiency of that gameplay loop–and the just-one-more-level feeling it creates–neutralizes the frustration shortly.
Every new chapter begins with Yoshiro and Soh standing on one finish of the stage, with a black path within the floor signaling the best way to a Torii gate lined in rot, which, when cleansed, will restore your complete space. The day/evening cycle offers two distinct-yet-intertwined gameplay modes, every offering its personal challenges.
In the course of the day, you may scout the realm whereas rescuing villagers ensnared in rot and purging smaller, contained areas of defilement. Cleansing up these areas earns you crystals–through purges and thru reducing down small vegetation lining the pathways–and they are often spent each to carve the trail via the rot for Yoshiro to maneuver alongside and to assign jobs to the villagers you rescue. As soon as the entire defilement is purged from an space, a shrine opens and you may earn a reward.
The straightforward act of beginning a stage and going via the setup section creates many stress-inducing choices you may want to consider earlier than the primary assault. Crystals are a finite useful resource, however are they higher spent on the villagers who act as protection, or on carving the trail for Yoshiro? Is there a cheerful medium the place Yoshiro can stroll to a degree that is higher defended than her start line? The technique factor is fascinating, aggravating, and exhilarating abruptly, and that stress solely builds as day turns into evening.
As soon as evening falls, the technique parts instantly give option to hack-and-slash motion as Soh and firm tackle the Seethe hordes. Their numbers improve as extra waves come out through the evening, and never having a stable technique for coping with these numbers might go away you overwhelmed. I used to be impressed with what number of various kinds of Seethe are within the recreation; it appears like each stage comes with some new horrible enemy to face, every with its personal skills and weaknesses. The creeps additionally drop crystals to be used within the subsequent daytime cycle, so regardless of how scary these monsters are, you are inspired to battle each considered one of them. Fortunately, slashing via these demons is loads of enjoyable, because the waves of enemies from moon as much as moon down present intense and fixed motion.
The Seethe may be dumb typically, nonetheless, which breaks the stream of the motion each time it happens. For instance, one sort of Seethe is supposed to maintain a distance and assault with projectiles. In conserving that distance, nonetheless, they nook themselves and keep in a single place. Since waves of Seethe do not usually start till the earlier wave is defeated, you may go away that lone demon alone for so long as you want, which provides you an unintended breather that appears like dishonest in a approach.
Kunitsu-Gami is a refreshing new addition to Capcom’s secure of IP and a stable execution of an attractive gameplay loop
What’s most spectacular about Kunitsu-Gami’s core loop is how the nighttime fights instantly bear the fruits of your labor within the daytime segments–or shine a highlight on one thing you missed. You may need put up that protecting barrier to fortify the trail in entrance of Yoshiro, however the left or proper flank is perhaps huge open. When a number of portals of Seethe open in later levels, what you thought would possibly account for each paths would possibly solely influence one. Do you have to make a incorrect resolution, more often than not you may modify formations on the fly or work out a special plan within the subsequent cycle, however typically one mistake can destroy a complete run, and you will have to regulate after the game-over display. That instantaneous payoff, constructive or adverse, is at all times a thrill and instantly will get you desirous about what’s subsequent.
Whereas what’s described above is the primary format of every stage, a few of them take a totally totally different strategy, as if Capcom realized that conserving with the identical day/evening cycle over and over would possibly flip some gamers off. One stage places Soh, Yoshiro, and the entire villagers on a ship crossing a river, which is inundated with Seethe from all sides. One other sees a novel sort of demon possessing Yoshiro instantly, which renders Soh unable to battle, so all you are able to do is assign the villagers jobs and direct them as a small floating spirit. Forrest Gump’s outdated adage about chocolate someway, extremely, applies right here too; you by no means know what you are going to get if you begin up a brand new stage.
Most levels even have an adjoining boss battle, which unlocks as soon as the primary problem is accomplished. These are the very best elements of Kunitsu-Gami, as every boss offers a number of the greatest battles in video games this 12 months. Some are simply greater and badder variations of Seethe we have seen earlier than, however others are utterly distinctive monsters with a set of assaults that requires deft dodging, well-timed parries, and measured assaults. Defeating them earns Soh and firm a masks, which manifests in new jobs for the villagers to assume–a truthful reward for the extraordinary battles you are put via that feeds again into including new wrinkles to the core gameplay loop.
Exterior of the core loop, there’s additionally a base-building mechanic, however that is much more mundane than the rest within the recreation. Soh can revisit areas already cleansed by Yoshiro and instruct the villagers to rebuild areas destroyed by the Seethe. These duties are accomplished when you advance via the primary story chapters, which implies you must return to earn the reward given by these repairs.
On the floor, this appears like an non-obligatory aspect quest, however there is a catch: The principle reward for finishing these base constructing duties is musubi, a cloth that acts as the primary improve useful resource for each Soh and the villagers. This turns a boring-but-skippable aspect quest right into a boring-but-super-important one, which forces you to backtrack after each accomplished stage, and in flip bogs down your complete expertise. Additionally, the requirement to get these repairs achieved is finishing a sure variety of missions–which consists of replaying older missions, however repeating the identical mission over and over simply provides to the boredom.
Moreover, whereas the thought of rebuilding what was destroyed is not an issue, its implementation is; with a view to provoke these repairs, it’s essential to run to particular factors within the space, which drags the tempo down even additional. All of this might have been managed in menus, which might permit you to get again within the motion extra shortly than we do now.
The alternative ways Kunitsu-Gami pulls your thoughts throughout a day/evening cycle in actual time is intense, however the thrill of all of it is tough to explain. Capcom’s deft merging of two seemingly disparate genres, with tower protection and even some RPG parts thrown in for taste, has created an expertise that is noteworthy for its successes greater than its failures. Certain, there are a number of missteps–namely within the extremely tedious base-building segments–but the motion and technique supplied within the core expertise overcomes that tedium to create a recreation worthy of your time.
Capcom has been firing on all cylinders recently with regard to its tenured franchises, and now that success has manifested in an fascinating new IP. Kunitsu-Gami begins on sturdy footing, and we could also be witnessing the following nice Capcom franchise carving a path proper in entrance of our eyes.