“I am going to bear in mind you, even after I die.”
This quote, delivered half-way by way of Misplaced Information: Rage and Bloom’s first “tape,” is maybe essentially the most concise and poignant method to convey what Do not Nod’s newest title is about. Misplaced Information is a recreation that revels within the melodrama and contradictory nature of adolescence. It understands the craving all of us as soon as needed to be fully unknowable and one-of-a-kind whereas additionally being fully-understood, accepted, and beloved. Inside its eight or so hours, insecurity and conviction stroll hand-in-hand whereas the assumed invincibility of youth is stretched to its breaking level. How can one summer–how can life–feel so eternal but totally fragile? Such is the magic of our teenage years.
Misplaced Information captures this phenomenon stunningly, but would not accept being a recreation merely pushed totally by nostalgia or reminders of what it felt wish to be younger within the ’90s. At its core is an eerie, supernatural thriller that spans practically three many years and threatens to devour the 4 girls concerned in it–one that guarantees violence and the reemergence of occasions maybe higher left forgotten. This intense, slow-burning narrative supplies a superb framework for an empathetic exploration into girlhood, friendship, sexuality, individuality, expression, and the transition from youth to center age. All this mixed with dynamic characters, cinematic visuals, beautifully-rendered character fashions, and eager sense of environment makes Misplaced Information certainly one of Do not Nod’s finest video games so far.

Set throughout two distinct time periods–one being the summer time of ’95 and the opposite roughly two years into the COVID-19 pandemic–Misplaced Information follows shy, red-headed film buff Swann Holloway as she reexamines a collection of darkish occasions from her adolescence. This endeavor kicks off when certainly one of her childhood pals, Autumn, reaches out to Swann with scary information: Apparently, there’s somebody on the market who is aware of who they’re, what they did, and has chosen to ship them a mysterious package deal. Regardless of going practically three many years with zero communication–the purpose for this deliberate, however unknown to the player–Autumn ultimately asks Swann and the 2 different ladies affiliated with their pal group, Nora and Kat, to fulfill up along with her of their hometown of Velvet Cove to handle the state of affairs.
It did not take lengthy for this set as much as sink its enamel into me; I used to be immediately curious. I needed to raised perceive these ladies, why they’d misplaced contact, and what disturbing issues they’d both witnessed or, worse, carried out. Although the sport’s slower tempo might frustrate some, the sluggish burn captivated me, as I felt its charming, mundane actions have been completely paired with breadcrumbs and solutions that in the end led to extra, more and more fascinating questions. I used to be additionally immersed within the sudden eeriness of the story–of the cabin I stumbled upon, seemingly adorned in cultist markings, and the horrific, paranormal phenomena that gave the impression to be solely rising in each frequency and depth.
For the majority of Tape One, nevertheless, you play as a younger Swann savoring her final summer time in Michigan earlier than her household relocates to Canada. From the very begin, it is made clear that Swann is a little bit of a loner who chooses to seek out solace in nature, motion pictures, her pet cat, and X-Information fanfiction moderately than different folks. Nonetheless, all this adjustments when she meets finest friends-turned-bandmates Autumn and Nora, and a scrappy, homeschooled lady named Kat. Regardless of the data of her upcoming transfer looming over her, Swann eagerly seizes the chance to make pals and opens as much as the ladies, ultimately “becoming a member of” Autumn and Nora’s band, Bloom and Rage, as their music video director whereas Kat jumps in as songwriter. The 4 then spend practically each final second of summer time collectively, embarking on misadventures that Swann gleefully captures on her trusty previous camcorder.
Exterior of Do not Nod’s signature choice-driven gameplay, wherein your choices in the end dictate the occasions that happen all through the sport and the way sure characters really feel about your protagonist, the overwhelming majority of participant interplay in Misplaced Information occurs through Swann’s camcorder. As somebody who tends to be a bit crucial of story-heavy video games that supply little interactivity other than studying merchandise descriptions, I used to be delighted by how a lot enjoyable and creative liberty the system affords. Positive, you’ll nonetheless be doing loads of strolling and interacting with gadgets that flesh out the world, discover girlhood, and function enjoyable little time capsules, however the camcorder and its elective goals add targets, construction, and a private contact that might in any other case be lacking. Although I wanted we have been granted a bit extra to discover overall–Misplaced Report’s world feels very remoted and linear in comparison with earlier Do not Nod games–I beloved trying to find topics to seize, whether or not they have been vulgar bits of graffiti or wide-eyed owls. Moreover, seeing my footage–meticulously trimmed up and punctiliously curated due to my tendency to overshoot footage and the sport’s built-in editor–featured in cutscenes made me really feel extra personally related to each Swann and the sport as a complete.

That mentioned, it wasn’t laborious to really feel related to Misplaced Information in numerous different methods as properly. Although Swann and her pals are round a decade or so older than me, I noticed components of myself and my very own childhood all through every of them and the video games’ intricately designed environments. As I traipsed by way of Swann’s room, I remembered my very own Spacemaker pencil bins and the way a lot I beloved the hell out of The Darkish Crystal. I noticed my first head-over-heels crush within the boisterous, guitar-slinging Nora, and my mom within the neatly scrawled be aware Swann’s personal mom left on her mattress, telling her that the weight loss program snacks she had bought for her had “solely 50 energy!”
Regardless of generally discovering her awkwardness and insecurity a bit irritating, I’m pressured to confess that I noticed an excessive amount of myself in Swann–that her demeanor is in the end an ideal illustration of how many people actually are as youngsters, even when we’d understand it as grating, overly self-critical, or melodramatic later in life. One factor I associated to notably intensely was her love of recording issues as, unusually sufficient, I used to be all the time my pal teams’ resident videographer as properly. Maybe this comes from being somebody who additionally grew up feeling chubby and insecure, however I discovered consolation in seeing her strategy life in such the same way–in her effort to seize the issues that remind her of the world’s goodness and sweetness, and the moments that might in the end show to her that she was as soon as joyful and beloved and might be once more.
As I grew nearer to Swann, and Swann grew nearer to her new pals (and potential love pursuits), the dialogue I selected grew extra confident–a testomony to how relationships can empower you that was made tangible on this recreation. But I additionally felt the disgrace that accompanied butting up in opposition to a pal’s boundary, and remembered my very own missteps as a younger lady. In reality, it is a testomony to the sport’s writing that numerous its reliability got here from witnessing sure interactions and dynamics moderately than the injecting of trite (and sometimes cringe-inducing) “hey, bear in mind this factor” moments. Sure, all of us love and bear in mind Tamogotchis, Pogs, and Blockbuster. It is extra of an accomplishment for a recreation to make you bear in mind the primary time one other lady mentioned she needed to kiss you or that point you performed Fact or Dare along with your shut pals and somebody ended up feeling overexposed and harm. As Swann explored her reminiscences, I used to be pressured to recall a few of my very own, making for a susceptible however rewarding expertise.

One other key think about Misplaced Information invoking such a private response from me is its depth, artistry, and cinematic nature. On this recreation, adolescence is offered within the nearly dream-like manner we see it once we look again upon it, which makes full sense, contemplating the story is actually delivered through a reflective dialog between former pals. I used to be consistently impressed on the visuals, colours, and surreal, bittersweet environment curated within the recreation, in addition to the soundtrack–stunningly composed by Chromatics singer Ruth Radlet–that accompanied all of it. On the similar time, nevertheless, there’s a realism that grounds the sport and immerses you. I beloved seeing Nora–who is persistently depicted as flirty, attractive, enjoyable, and ridiculously cool–with purple, scorching zits scars tormenting her cheeks in the identical manner practically all of us endured sooner or later. It felt actual; It felt like yet one more factor about Misplaced Information that was unflinchingly sincere.
Misplaced Information explores and depicts adolescence in a manner that not solely surpasses many video games, however a number of works of media typically. It is no secret that we’re inundated with “coming-of-age” tales, and as a fan of the cliche, I would argue it is for good purpose. The period between childhood and maturity is one crammed with hormones, feelings, self-discovery, lust, defiance, and experiences that in the end form the particular person you’ll grow to be, shedding some semblance of your former self. But each the story that Misplaced Information explores and the one being formed within the “present” time, wherein girls of their 40s come collectively and dispel the grating notion that ladies of that age are decrepit, matronly, and boring, achieve this in a manner that feels fascinating, new, and necessary. Because it stands now, Misplaced Information: Bloom and Rage is poised to be certainly one of Do not Nod’s best titles. Finally, nevertheless, a lot of the sport’s success depends upon the discharge of its second half, which is scheduled to launch this April. It is going to take solutions, motion, and rewarded endurance to stay the touchdown, however as of proper now, I’ve religion that the group will achieve this.