Person Acquisition – The New Frontier of Recreation Improvement

Editors observe: This text was written by Matej Lancaric, person acquisition cellular video games marketing consultant. You may learn his authentic model right here.


Nope, nothing is useless. However every little thing is altering. What was sufficient a couple of years in the past, is just not sufficient now. Cloning video games, reskinning video games, not including any worth. These instances are over. You might want to work arduous to get to the highest! Let’s check out how you are able to do it. Properly, in fact with UA!

Present cellular market panorama

Two nice talks about how the present cellular setting appears to be like have been offered at Istanbul Gaming Summit by Eric Kress & Alpagut Cilingir to set the scene!

Launching new video games within the publish IDFA world?

Playtika has briefly suspended the event of latest video games, and won’t launch any new titles for the foreseeable future. The change in technique was introduced alongside the writer’s This fall monetary outcomes, MobileGamer.biz reported and was attributed to numerous challenges in cellular advertising and marketing.

They noticed that their new video games acquired optimistic suggestions from our gamers and achieved robust retention numbers. The advertising and marketing setting and rising CPIs for brand spanking new video games made it difficult to scale these video games profitably BECAUSE THE CPI VS LTV didn’t work.

Primarily based on the present advertising and marketing setting, Playtika briefly suspended the brand new sport improvement pipeline till the ROI for brand spanking new video games is economically viable. I suppose some firms can launch new video games on this brutal setting. Simply look beneath or learn the case examine right here:

Frozen City case study

UA pushed Recreation design

Lately we have now seen a number of video games utilizing the technique of getting a hyper-casual gameplay funnel sport that onboards the person to the „precise“ sport. Later, the entire sport is offered to the participant and the unique „funnel sport“ is made irrelevant relating to general development.

This primarily helps to offset the “fakeness” of the person acquisition creatives, the place the brand new “hyper-casual” gameplay prolongs the expertise by means of the funnel of inventive – retailer screenshots – set up of the sport – first session.

UA driven game design

UA creatives

Beforehand video games simply used “pretend gameplay creatives“ to decrease the CPI and widen the funnel, however now builders are constructing full-fledged onboarding gameplay to easily translate the person between this set up funnel and the primary money-making sport.

Topwar: Battle Recreation (Topwar studio)

This sport nonetheless makes regular 22 Million USD per thirty days. They’re intelligent! A/B testing tutorials and onboarding based mostly on the perfect performing creatives.

Net revenue by app

Top war onboarding example

High struggle onboarding gameplay

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Topwar Main 4x game

Topwar Primary 4x sport

Tutorial

UA inventive

First Screenshot

As outlined right here, these guys are inventive masters. Always testing a shit ton of latest adverts. Like this one:

Warpath: Ace shooter (LilithGames)

Warpath mashed up their 4x with some sniper gameplay (and creatives). Fairly strong mashup! I used to be anticipating greater month-to-month revenues to be sincere.

Net Revenue Warpath

Warpath Onboarding

Warpath Onboarding gameplay linked to creatives

Warpath actual gameplay

The precise 4X gameplay of the sport

The right way to construct a sport nowadays?

Within the pre-IDFA period, the robust core gameplay was at all times a mirrored image of D1 retention.

Modifications in core gameplay have been at all times mirrored in it and often received early retention.

Lengthy-term retention was the norm of constructing a strong-performing sport.

Within the post-IDFA period this nonetheless applies however getting nice retention is just not sufficient nowadays.

Because the CPI vs LTV system broke down, everyone seems to be the potential of buying as many customers as potential as cheaply as potential because the focusing on received thrown out of the window anyway.

Don’t get me incorrect you continue to want a kickass sport with badass metrics however the stakes simply received greater and also you additionally NEED these new methods that cool youngsters are utilizing on the UA streets in an effort to keep aggressive within the person acquisition sport which finally interprets into your CPI vs LTV scalability system. Playtika is just not capable of determine it out, however really, some firms are. Let’s take a look at the examples once more.

Stormshot (Funplus)

This sport remains to be fairly contemporary. World launched a couple of months in the past, with revenues rising steadily.

In Stormshot, we are able to clearly see that they took their time to not simply copy the standard pin puzzle lava inventive that Playrix makes use of for Hero wars, however they really develop a reasonably beautiful puzzle sport with a full-fledged physics aspect that’s stitched rigorously into the onboarding of the sport.

Net Revenue stormshot

Onboarding Stormshot

Onboarding gameplay tied to creatives

Actually, that is my favourite sport by way of creatives. I like these ideas! Tremendous humorous, actually easy, and has a hypercasual really feel with headlines + enemies dancing. What else do you want?

The genius transfer on this sport is the very fact you solely see these „taking pictures“ ranges within the creatives and within the retailer. There isn’t a signal of 4X anyplace! You may see that the characters and the sport have the identical setting/theme of graphics and not are simply slapped playables just like the earlier era of video games that used this tactic.

Stormshot onboarding

On the left: Onboarding gameplay, on the correct: predominant 4x gameplay

We have now seen this second iteration begin primarily within the 4X style, however plainly it’s slowly translating all through different CPI-intensive genres. We’re speaking in regards to the technique of getting primarily a funnel minigame + predominant sport on high of it.

Some newest outstanding examples are Frozen Metropolis, Gold & Goblins, Fiona’s Farm and Stormshoot.

Frozen Metropolis just about applied an Animal Warfare Hypercasual sport on high of itself, which permits it to make use of totally different inventive ideas than the standard idle style gameplay and nonetheless stay true to the sport

Frozen metropolis vs Animal warfare autobattle gameplay

Frozen city vs animal warfare
The identical applies to Gold & Goblins, which makes use of distinctive inventive ideas that once more are translated within the sport with the puzzle block-destroying minigame that’s current by means of all of its mine ranges and properly smoothens the entire expertise.

Not solely in midcore/RPG or 4x

That is additionally not unique solely to midcore/RPG video games. We additionally noticed video games corresponding to Fiona’s Farm, which just about combines three core gameplays:

  • Match 3 ranges of a typical puzzle sport
  • Manufacturing puzzle of Township
  • Power exploration of Household Island.

This once more permits the sport to make use of the complete potential of inventive ideas with all of those gameplays with out being labeled “pretend” and once more assembly participant expectations within the onboarding funnel. G-E-N-I-U-S!

Net Revenue Fiona's Farm

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I do know, I do know, not as spectacular because the earlier examples. It’ll get there. Don’t neglect. That is the sport Playtika invested in when saying they received’t be launching new video games:

As a substitute, the corporate will concentrate on „excessive progress potential studios,“ corresponding to Fiona’s Farm developer Ace Video games, which Playtika invested $25 million into again in November.

Fiona’s farm vs Toonblast puzzle ranges

Fiona's Farm VS Toonblast

Fiona’s Farm vs Household Island useful resource manufacturing

Fiona’s Farm vs Family Island

Whiteout survival

Truly, we spoke about this sport on our final podcast. Having fun with the graceful transition from an idle sport to 4X sport. Hearken to the episode beneath. You may see the gameplay of each video games subsequent to one another, so test it out!

Net Revenue Whiteout

Whiteout gameplay

Bonus Examples: Dragonscapes Journey

Since I spent plenty of time analyzing Frozen metropolis and Whiteout survival, I got here throughout this cute-looking sport with tremendous bizarre creatives. What the hell is going on right here? Jesper observed as nicely!

Jesper review

UA Creatives? Oh boy!

Dragonscapes Net Revenue

Bizarre shit, nevertheless it’s within the sport. You’ll encounter that minigame after enjoying 2 minutes! Nonetheless bizarre as fuck!

What to anticipate?

Have you ever seen the sample right here? No? Okay, let’s unpack just a little bit.

Regardless that many dislike the style of Hypercasual and it’s being proclaimed useless nearly yearly. Final time even by Voodoo itself, it appears its legacy will proceed.

Impacting our business ahead is a go-to trick to outlive within the present hostile panorama of rising CPIs and decrease LTVs.

The distinctive accessibility and the flexibility to seize a very broad viewers, be it 4X, RPG, Idle or Informal, is at the moment the one solution to scale these CPI-hungry machines constantly.

X-Hero did it nicely final 12 months, Kingdom Guard and High struggle appear to be masters. There’s the brand new frontier of video games like Stormshot, Frozen Metropolis, Gold&Goblins, Whiteout Survival or Fiona’s farm which can be improvement heavy, however able to scaling.

Within the upcoming months and subsequent 12 months, we’re going to see extra genres implementing this technique to sort out the ever rising CPIs.