South of Midnight is a outstanding celebration of the myths, sounds, tradition, and language of the American Deep South, utilizing the framework of a 3D action-platformer to spin a yarn about contending with ache and the energy essential to rise above it. Developed by Compulsion Video games–the crew behind Distinction and We Blissful Few–South of Midnight builds on the Canadian studio’s strengths: intriguing narrative ideas, perturbing ambiance, and memorable characters. Very like Distinction and We Blissful Few, South of Midnight’s gameplay pales compared to its narrative components, however Compulsion Video games’ newest effort is its strongest sport by far, delving right into a setting and lore hardly ever seen in main video video games to inform an unimaginable story.
In South of Midnight, you play as Hazel, a teenage monitor star who lives in Prospero, a city within the American Deep South. After a hurricane sweeps her residence away along with her mom inside, Hazel vows to trace down and save her. Nonetheless, she quickly discovers that the storm has not solely reworked the agricultural city and surrounding swampland right into a harmful jungle gymnasium but additionally knocked free quite a lot of lingering darkish magic, making this journey all of the extra perilous. Hazel rapidly learns that she is a weaver, an individual born with the innate capability to see the underlying strands that tie the world collectively and may also knot into terrifying monstrosities in locations the place highly effective detrimental feelings like grief, rage, and concern collect. Armed with surprisingly sharp textile-spinning instruments, Hazel’s seek for her mother sees her stumble throughout quite a few legendary spirits impressed by real-world myths, which she will help by uncovering the trauma that created them and doing her finest to seize these emotions in magical bottles in order that they are often taken away. To whom or the place? That is simply one other thriller to unravel.
It is a sturdy story that dips into Southern Gothic themes and cultivates a way of dread that you just can’t totally dismiss, for every of its tales exists in that unnerving center floor of clearly being fantastical while pulling from real-world terrors like bigotry and little one abuse. And when confronted with absurd shows of evil cruelty or agonizing tragedy in these tales, you possibly can’t simply discern the place precisely actuality ends and the parable begins–the ache in these gothic tales cling to you, a lot as they do to Hazel, and maintain South of Midnight emotionally compelling all over.
In that sense, South of Midnight jogs my memory of video games like Psychonauts 2 or Alice: Insanity Returns. I think about most individuals aren’t leaping into a lot of these video games solely for his or her gameplay; they’re there for the story, the characters, the world, the lore, the vibes, and that is the first motivation behind taking part in South of Midnight–the narrative is the primary promoting level, not the gameplay. In that regard, South of Midnight is a stunning expertise with unforgettable characters and memorable monsters pulling you into its fictionalized model of the American Deep South, one filled with secrets and techniques which can be as unnerving to see as they’re compelling to uncover. It is uncommon for me to play a sport as of late the place I come away remembering the identify of most each character, and South of Midnight manages that with a solid comprised of many characters that solely have a couple of minutes of display time–each is simply so expressive and dropped at life with such vivid element, spectacular voice performing, and uncomfortably plausible ranges of ache, that their particular person impression on the story sticks with you lengthy after they’ve gone.

Hazel, in fact, is probably the most memorable. She has spunk and is fast to put on the snark or attraction with out sounding overly quippy, maneuvering by means of her new actuality with a smidge of vanity that is tempered by a deference for the previous and her elders. She’s likable proper out of the gate and simple to empathize with, even when she’s clearly making a mistake or leaping to incorrect conclusions. Her arc is narratively satisfying as well–Hazel’s initially singular focus to save lots of her mom (a goalpost that retains getting pushed again each few chapters) evolves as Hazel involves study of weavers who got here earlier than her. The latter half of the story offers with Hazel’s better tasks as Prospero’s newest magical mender of damaged spirits, and seeing {the teenager} come into her personal as a younger grownup with new objective are the strongest moments within the story.
I like how South of Midnight makes use of vogue to inform a narrative, particularly relating to Hazel. Hazel adjustments her garments throughout particular moments, every change symbolizing a dramatic shift in her characterization and progress as each an individual and a weaver. To keep away from spoilers, I will not discuss specifics on this evaluation (despite the fact that I wish to so badly), however the degree of analysis and elegance that Compulsion has imbued into every outfit is very good. Seeing Hazel shed the haughty and authoritative apparel that symbolized what her vanity and stubbornness was turning her into, to then emerge carrying an attractive outfit that celebrates each her heritage and private type and declares to the world who she needs to be was such a badass second. Trend is such an important side of the American Deep South (in addition to so many different cultures), and it is superior to see Compulsion Video games lean into Black clothes, make-up, and hairstyles as delicate visible metaphors for Hazel’s heroic journey and her rising understanding of what sort of lady she needs to be.

South of Midnight’s visuals are sturdy throughout. Using graphics that emulate hand-crafted, stop-motion animation, South of Midnight’s characters look remarkably detailed and whereas in movement, the gameplay and cutscenes really feel cinematic. I did not discover any graphical hitches or bugs in my time with the sport (I performed on Xbox Sequence X), and in contrast to my time with the preview construct earlier this 12 months, the animation did not make me movement sick. And should you’re nonetheless fearful, South of Midnight contains visible choices and accessibility instruments to regulate its presentation, a few of that are aimed toward assuaging anybody who would possibly nonetheless be impacted by the animation type.
South of Midnight’s first chapter is a powerful begin, however as the sport introduces facets of its fight within the following chapters, the move of the journey will get disrupted. There’s a sense of urgency to Hazel’s quest to search out and save her mother, however the story largely tackles the burden of this journey with a level of lackadaisical calm, utilizing the excitement of wildlife and tender underscore of refrain vocals to amplify moments of each discovery and terror. You are incentivized to take your time and soak within the surroundings throughout the former and inspired to fastidiously make your manner ahead and maintain an eye fixed out for monsters throughout the latter. South of Midnight’s ranges are largely linear–you can enterprise off the trail to seize elective pick-ups that may increase Hazel’s well being or unlock extra fight perks–but even so, it seems like this sport’s world needs you to take your time transferring ahead.

Consequently, it is a bit jarring when fight kicks off. Contained to obviously marked areas, fights start with a handful of enemies often known as Haints spawning in after which extra waves be part of the battle as you clear the primary few foes out. Haints hit extraordinarily arduous and often fairly quick, creating an unlimited disparity in tone between preventing and exploring–save for enjoying on the simplest issue, it might really feel like the sport goes from straightforward to arduous mode on a dime. Hazel has an assortment of skills, however many do not really feel helpful in a battle (specifically the telekinetic shove and tether pull, except you accumulate sufficient pick-ups to unlock enhancements to each of them), forcing you to primarily depend on her customary melee assaults to make any type of headway. Hazel’s assaults do not do almost as a lot injury as her opponents’ strikes, and her lack of a dependable defensive choice (save for dodging) could make it usually really feel such as you’re on the backfoot in opposition to South of Midnight’s array of enemy types–especially since most Haints haven’t got a transparent indicator for his or her customary assault (graciously, they shine vibrant yellow once they’re about to grow to be briefly invincible and unleash a devastating combo or area-of-effect assault). The lock-on mechanic additionally is not superb when contending with massive teams. Fairly a number of frustratingly ill-timed dodges or assaults have led to game-overs for me.
Exploration and fight higher line up within the latter half of the sport, when Hazel’s circumstance and environment tackle a extra harmful and disconcerting tone, matching the dire vibe of fight and easing the transition between the 2. Round this time, the ultimate components of Hazel’s ability bushes grow to be out there as effectively, which, should you unlock the perks, grant enhancements to her skills that enhance their viability in fight and provides her a considerably stronger dodge, night out the taking part in area. This does quite a bit to alleviate a lot of the irritation that fight can create within the sport’s first few hours, tempering my annoyance that had been constructing all through Hazel’s early adventure–instead of getting to play South of Midnight in small chunks, I blasted by means of the remaining six or so hours in a single sitting, having fun with each second of it.

Platforming is persistently good all through South of Midnight, even when the sport does not do something that hasn’t been seen in different 3D platformers. Hazel possesses expertise like a double-jump, sprint, glide, and wall-run, and all however one among her fight skills have makes use of outdoors of battle–the telekinetic push can clear particles, for instance, whereas the tether’s pull capabilities as a grappling hook. Early on, platforming sections are pretty easy, offering little problem, and even throughout moments the place the problem amps up a bit, South of Midnight is sort of forgiving. I hardly ever failed a bounce or mistimed a grapple. Across the identical time that South of Midnight higher aligns its fight and exploration, the problem and depth of the platforming challenges ramp up, too, with mistimed jumps and lack of cautious planning usually resulting in demise. When this occurred, it was a bit jarring given how straightforward South of Midnight’s platforming had been as much as that time, however it felt nice to clear these sections using each instrument and trick I would discovered main as much as these moments.
To make clear, I do not assume South of Midnight’s gameplay is unhealthy, however it did not wow me. The gameplay jogs my memory of one thing from the period of the PlayStation 2 and unique Xbox, so regardless of working and being mechanically sound (and having modern-day quality-of-life enhancements, like autosaving), fight is not remarkably thrilling, the platforming can really feel rote (particularly within the first half of the story), and the few puzzles that the sport has aren’t all that mentally stimulating. As well as, although the style during which Hazel contends with the larger-than-life legendary spirits that cross her path differs–some are completely cinematic platforming, others are conventional boss battles, and some are a bit little bit of both–the nature during which Hazel reaches these spirits feels repetitive after a number of chapters. Hazel arrives at a brand new space, learns of a brand new spirit and snippets of their legend, clears enemies that encompass the recollections of how that spirit got here to be, witnesses mentioned recollections, races to the supply of the spirit’s trauma in a platforming gauntlet, after which faces off in opposition to the spirit in query. This loop hardly ever adjustments, and even when South of Midnight helps alleviate that sense of repetition by introducing new enemy sorts, platforming challenges, and weaver expertise, in addition to drastically shifting the setting each chapter, it does not erase that repetition fully. This echoing gameplay loop additionally makes it really feel just like the story is saying that every one trauma and ache may be understood and healed by way of the identical technique, which feels disingenuous to the distinctive issues dealing with every spirit (and other people in actual life, to be trustworthy). It mars what’s in any other case glorious storytelling and worldbuilding.

A lot of my love for South of Midnight’s worldbuilding and lore is derived from my quasi-familiarity with it. Even when I am a California native, my dad and his household are from Louisiana and so I grew up with grandparents, aunts, and uncles who spoke with related mannerisms to the characters in South of Midnight and advised tales about larger-than-life myths like those that present up within the sport. I grew up with a extra lupine tackle South of Midnight’s owl-like rougarou, however you may be positive my eyes widened with amazement when the identify was talked about. I’ve by no means seen a online game point out a rougarou earlier than, not to mention incorporate it into its story in a big manner.
Even with none connection or familiarity with the area, nevertheless, South of Midnight’s setting continues to be an intriguing and pleasant slice of gothic worldbuilding to expertise. Not many video games are set on this area of the world–there are a number of, in fact, like Resident Evil 7: Biohazard and Norco, however they’re the exception, not the norm. Compulsion Video games’ imaginative and prescient of the American Deep South feels genuine. I can not converse to accuracy (for all I do know, each single location in South of Midnight is a 1:1 reproduction of actual locations I simply do not acknowledge), however by way of faithfulness, South of Midnight’s Prospero feels, seems, and seems like a real place within the American Deep South. It is clear that the Canadian studio has put an amazing quantity of labor into researching and understanding the colours and sights of the panorama, in addition to the individuals and animals that decision the area residence, and the way all of that may sound.

The sound design and music, greater than something, are a marvel. Lyrical music and sound have such a presence within the folklore of the American Deep South, a lot of which originated as oral tales, and South of Midnight honors that custom by amplifying each a part of its story with lyrical music. Smooth choral singing quietly accompanies each use of Hazel’s platforming skills, from double-jumping to gliding, and each spirit that Hazel contends with has its personal distinctive tune. Every spirit’s tune slowly builds all through the chapters that introduce them–the sport begins with a number of devices breaking by means of the sounds of Prospero, and as Hazel uncovers an increasing number of of a spirit’s story, vocals can be added after which extra devices, earlier than the complete tune overwhelms the pure cadence of Hazel’s environment as she comes face-to-face with the spirit in query. No matter how the confrontation with the spirit performs out, the music is the star of the present each time–each lyric-driven tune is extraordinarily catchy, matching the cadence of one thing you’d hear and sing alongside to whereas round a campfire. I can be serenading my associate with the tune that performs throughout Huggin’ Molly’s boss battle for weeks, and I will not apologize for my love for it.
And that is what South of Midnight is: an unapologetic love letter to the American Deep South; particularly, the gothic vibes that permeate the mythology and superstitions of the area in addition to the historical past and tradition of the individuals who dwell there. It does not precisely wow with its fight and platforming, however these components of the sport are mechanically sound, and South of Midnight’s memorable characters, unimaginable visuals, and catchy soundtrack are so sturdy that it does not actually matter that the gameplay is simply first rate. South of Midnight is the kind of story that can sit with you, and a great reminder that we’d like extra video games in regards to the American Deep South. Compulsion Video games hasn’t made a direct sequel to any of its video games but, however it must make an exception here–I’m not accomplished with this world.